Lars special moves
| Icons | Legend | Description |
1+2 |
Rage Art | |
f 1 2 1+2 |
Rage Drive | |
| SEN | SEN |
Silent Entry |
| DEN | DEN |
Dynamic Entry |
Ready| Icons | Legend | Description |
1+2 |
Rage Art | |
f 1 2 1+2 |
Rage Drive | |
| SEN | SEN |
Silent Entry |
| DEN | DEN |
Dynamic Entry |
LPDEN
DEN
SEN
LP d/f 3 D DEN 2 , 2 1 4 , f 3 DEN 1 F , SEN 1
#512 7 hits 44 damages Low Parry
This combo does decent damage and is a good starting combo for someone new to Low Parries. It uses the, 2,1,4, string to screw your opponent and it doesn't require a dash.
LPSEN
LP d/f 2 , d/b 2 1 , d/f 2 1 , f 2 1 SEN 1
#511 8 hits 43 damages Low Parry
This low parry combo is better if you're kind of close to a wall, but aren't to certain how close due to a wonky camera position. The, d/f 2, pick up is easier to cancel into the, d/b 2 1, f 1+4 for the majority of the staple wall combo. It's a better option using, d/f 3 D DEN 2, to pick up your opponent when close to a wall to not lose out on damage.
LPDEN
dash
SEN
LP d/f 3 D DEN 2 , 2 , d/f 2 1 , dash , f 2 1 SEN 1
#510 8 hits 46 damages Low Parry
This is a standard Low Parry conversion. It needs a decent amount of space to complete but 46 damage is a solid conversion of a low parry with no wall.
DEN
dash
SEN
DEN
SEN
f 1+2 , d/f 3 D DEN 2 , d/f 2 1 , dash , d/f 1 , b 3 F SEN , 1+2 DEN , 1 F SEN , 1
#509 10 hits 82 damages Rage
This is another solid rage drive conversion from f 1+2. The only issue is that a few characters will fall out before the, d/f 2 1, just like in the non Rage Drive version of this combo. Try it on a few characters of varying sizes to get a feel for who will stay in the juggle and who falls out.
DEN
DEN
dash
SEN
DEN
SEN
f b 2 1 , f 3 DEN 2 , d/f 3 D DEN 2 , b 1 , dash , d/f 1 , b 3 F SEN , 1+2 DEN , 1 F SEN , 1
#508 11 hits 82 damages Rage
This is a reliable rage drive combo to hit, but it does take a decent amount of space to complete.
WRDEN
dash
SEN
WR 1 F , 3 , d/f 3 D DEN 2 , d/f 2 1 , dash , f 2 1 SEN 1
#507 9 hits 67 damages
This combo works similarly to the other, f F 2 F, 3 combo. Remember that this combo SWITCHES SIDES so read all FORWARD inputs as TOWARD your opponent. Not just Left or Right.
WRdash
DEN
SEN
WR 1 , 4 dash , f 1 2 3 DEN 1 F , SEN 1
#506 6 hits 59 damages
This combo starter is similar to the, f F 2, combo starter. It launches the opponent in a similar way, which means you can screw with 4 immediately and follow up with the same, f 1 2 3, the same way you would in the, f F 2, 4, combo.
dash
SEN
1+2+3+4 , 2 , d/f 2 , d/b 2 1 d/f 2 1 , dash , f 2 1 SEN f 1
#505 9 hits 63 damages
This combo has an unblockable starter. It's faster than the, b 2+3 unblockable attack, but still rather slow. I wouldn't suggest throwing this combo starter out very often, but if you catch someone off guard, this is a reliable conversion you can use.