Lars special moves
| Icons | Legend | Description |
1+2 |
Rage Art | |
f 1 2 1+2 |
Rage Drive | |
| SEN | SEN |
Silent Entry |
| DEN | DEN |
Dynamic Entry |
Ready| Icons | Legend | Description |
1+2 |
Rage Art | |
f 1 2 1+2 |
Rage Drive | |
| SEN | SEN |
Silent Entry |
| DEN | DEN |
Dynamic Entry |
DEN
SEN
f F 1+2 , f 3 DEN 1 , d/f 1 , f 4 2 1 , d/b 2 F SEN 1
SEASON PASS 2 #504 8 hits 59 damages Counter Hit
This combo is really good because, f F 1+2, is a really nice move to catch people who press a lot of buttons. Starting a combo with raw screw is not ideal for Lars in terms of damage, but it's a good conversion to use after landing a counter hit on someone with, f F 1+2.
DEN
DEN
dash
SEN
u/f 4 , f 3 DEN 2 , d/f 3 D DEN 2 , b 1 , dash , d/f 1 , b 3 F SEN 1
#503 8 hits 65 damages
This one is really fun because you can wait A LONG time after landing the u/f 4, before doing f 3 DEN, 2. The rest of the combo has a few points with strict timing. Landing the, d/f 3 D DEN, 2, can be a little difficult, depending on how easy dashing after opponents after longer screw attack distances. If you are good at that already the rest of the combo is standard.
DEN
dash
SEN
u/f 4 , d/f 3 D DEN 2 , 2 , d/f 2 1 , dash , f 2 1 SEN 1
#502 9 hits 66 damages
While this is more consistent than the similar variation I posted of this combo, it is harder to chase after the screw due to more hits during the juggle portion prior to using the Screw Attack in this combo (in this case it's, d/f 2 1). It does the same damage but one more hit. If you are good at dashing after screwed opponents, this combo is consistent and fun.
DEN
dash
SEN
u/f 4 , d/f 3 D DEN 2 , d/f 2 1 , dash , d/f 1 , b 3 F SEN 1
#501 8 hits 66 damages
This combo works on a vast majority of the cast but some smaller/weird characters might fall out when attempting to continue the combo after the DEN 2. The benefit to knowing this combo is that it's very easy to do on the characters it does work on. Be sure to test it out on different characters to get a feel of what situations to do it in. Check the other variations of this combo to see a very similar version that does the same damage.
DEN
dash
u/f 4 , d/f 1 , f 1 2 3 DEN , 1+2 , dash d/f 1 , b 3 F , 1
#500 9 hits 66 damages
A more optimized version of the u/f 4 combo starter from the trial combos in the move list. After the 1+2 out of DEN stance, wait until Lars stands. DEN 1+2 leaves Lars in a Crouching state. You have enough time to let him stand and then dash up and land the d/f 1 on your opponent.
dash
SEN
d/b 1+2 , d/f 2 , d/b 2 1 , d/f 2 1 , dash , f 2 1 SEN f 1
#499 9 hits 64 damages Counter Hit
d/b 1+2 on counter hit leaves a very wide window to pick up your opponent for a combo, as well as the camera zoom effect and gives the loud counter hit sfx. d/b 1+2 also makes Lars reel back and lunge forward with an arm stab. It's a good move to evade strings and counter hit them inbetween the moves to get the counter hit. It isn't very safe on block, and only starts a combo on counter hit. So don't constantly throw it out, but know you can get this off of d/b 1+2.
DEN
dash
SEN
f F 2 F , 3 , d/f 3 D DEN 2 , d/f 2 1 , dash , f 2 1 SEN 1
#498 9 hits 71 damages
This combo will put you on the OPPOSITE SIDE of your opponent. So every time you see the FORWARD input, remember you are on the RIGHT SIDE if you started on the LEFT, and vice versa. Treat Forward, more like Toward your opponent and reading this notation will remain easy.
dash
DEN
SEN
f F 2 , 4 , dash , f 1 2 3 DEN , 1 SEN F , 1
#497 6 hits 63 damages
The dash in this combo is a very short dash. The, f 1 is NOT supposed to hit. Do not worry if you cannot connect the f 1, it is supposed to miss. You can hold forward after 4 and not let go of forward, then do 1, 2, 3 afterwards. Very easy and fun conversion when you don't have much space to do the SEN cross under after, f f 2.