Yoshimitsu special moves
Icons | Legend | Description |
b 1+2 |
Rage Art | |
f N d d/f 1+2 |
Rage Drive | |
KIN | KIN |
Kinchou Stance |
NSS | NSS |
No Sword Stance |
DGF | DGF |
Dragonfly Stance |
FLE | FLE |
Flea Stance |
Icons | Legend | Description |
b 1+2 |
Rage Art | |
f N d d/f 1+2 |
Rage Drive | |
KIN | KIN |
Kinchou Stance |
NSS | NSS |
No Sword Stance |
DGF | DGF |
Dragonfly Stance |
FLE | FLE |
Flea Stance |
NSSFLE
NSS 1+4 , d 1+2 , FLE 1+2 , f N d d/f 2 , d d/f f 1
SEASON PASS 4 #2510 55 hits 56 damages
Recommanded stage : Infinite Stage
dash
b 2 1 , 2 , d 2 2 , d/f 1 2 , dash , d 2 2 1
SEASON PASS 3 #2437 10 hits 74 damages
Last hit of d221 must to be delayed to hit
dash
u/f 2 , F N 1+4 , d 2 2 , d/f 1 2 , dash d 2 2 D 1
SEASON PASS 3 #2313 9 hits 80 damages
Very good damage combo for the low-crusher u/f+2. It's very tricky to pull off the flash (1+4) after it, so i'd recommend testing the combo in practice first (i recommend testing on heihachi, which has a good hitbox for this specific combo).
NSSdashdash
NSS f f 3 , N dash 1+4 , d 2 2 , d/f 1 2 , dash f 3+4
SEASON PASS 2 #2286 11 hits 76 damages Counter Hit
A good (kinda hard) combo for my favorite yoshimitsu hard-hitting attack (f,f+3), which more often than not counters. It is slow at 24 frames but it's only -5 on block and perfect for keep out and prediction. Best used by NSS playstyles but works without flash (1+4) as well.
dashFLE
f N d d/f 1 , f N d d/f 1 , f N d d/f 2 , dash , 3 ~ 4 U , FLE 3+4
SEASON PASS 2 #2270 7 hits 65 damages
Solid damage combo for the 17 frame (launch-punishable on block) launcher move "Gehosen". The first 3 moves have to be done fairly quickly to connect as a combo. Also, the dash before 3~4 has to be extremely quick and short or the FLEA 3+4 throw won't connect.