Combos from Izekii
29 combos-
DENDENdashSEN
u/f 4 , f 3 DEN 2 , d/f 3 D DEN 2 , b 1 , dash , d/f 1 , b 3 F SEN 1
#503 8 hits 65 damages
Sticky NoteThis one is really fun because you can wait A LONG time after landing the u/f 4, before doing f 3 DEN, 2. The rest of the combo has a few points with strict timing. Landing the, d/f 3 D DEN, 2, can be a little difficult, depending on how easy dashing after opponents after longer screw attack distances. If you are good at that already the rest of the combo is standard.
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DENdashSEN
u/f 4 , d/f 3 D DEN 2 , 2 , d/f 2 1 , dash , f 2 1 SEN 1
#502 9 hits 66 damages
Sticky NoteWhile this is more consistent than the similar variation I posted of this combo, it is harder to chase after the screw due to more hits during the juggle portion prior to using the Screw Attack in this combo (in this case it's, d/f 2 1). It does the same damage but one more hit. If you are good at dashing after screwed opponents, this combo is consistent and fun.
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DENdashSEN
u/f 4 , d/f 3 D DEN 2 , d/f 2 1 , dash , d/f 1 , b 3 F SEN 1
#501 8 hits 66 damages
Sticky NoteThis combo works on a vast majority of the cast but some smaller/weird characters might fall out when attempting to continue the combo after the DEN 2. The benefit to knowing this combo is that it's very easy to do on the characters it does work on. Be sure to test it out on different characters to get a feel of what situations to do it in. Check the other variations of this combo to see a very similar version that does the same damage.
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DENdash
u/f 4 , d/f 1 , f 1 2 3 DEN , 1+2 , dash d/f 1 , b 3 F , 1
#500 9 hits 66 damages
Sticky NoteA more optimized version of the u/f 4 combo starter from the trial combos in the move list. After the 1+2 out of DEN stance, wait until Lars stands. DEN 1+2 leaves Lars in a Crouching state. You have enough time to let him stand and then dash up and land the d/f 1 on your opponent.
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dashSEN
d/b 1+2 , d/f 2 , d/b 2 1 , d/f 2 1 , dash , f 2 1 SEN f 1
#499 9 hits 64 damages Counter Hit
Sticky Noted/b 1+2 on counter hit leaves a very wide window to pick up your opponent for a combo, as well as the camera zoom effect and gives the loud counter hit sfx. d/b 1+2 also makes Lars reel back and lunge forward with an arm stab. It's a good move to evade strings and counter hit them inbetween the moves to get the counter hit. It isn't very safe on block, and only starts a combo on counter hit. So don't constantly throw it out, but know you can get this off of d/b 1+2.
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DENdashSEN
f F 2 F , 3 , d/f 3 D DEN 2 , d/f 2 1 , dash , f 2 1 SEN 1
#498 9 hits 71 damages
Sticky NoteThis combo will put you on the OPPOSITE SIDE of your opponent. So every time you see the FORWARD input, remember you are on the RIGHT SIDE if you started on the LEFT, and vice versa. Treat Forward, more like Toward your opponent and reading this notation will remain easy.
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dashDENSEN
f F 2 , 4 , dash , f 1 2 3 DEN , 1 SEN F , 1
#497 6 hits 63 damages
Sticky NoteThe dash in this combo is a very short dash. The, f 1 is NOT supposed to hit. Do not worry if you cannot connect the f 1, it is supposed to miss. You can hold forward after 4 and not let go of forward, then do 1, 2, 3 afterwards. Very easy and fun conversion when you don't have much space to do the SEN cross under after, f f 2.
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WRdashSEN
u/f 3 , WR 4 , d/f 2 1 , dash , d/f 1 , b 3 F SEN 1
#496 8 hits 62 damages
Sticky NoteA more optimized version of the, u/f 3, combo starter in Lars' move list. It does 6 more damage than the staple combo, and is still very easy and consistent to do.