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2892 available combosTekken 7 Combo
With over 2500 combos posted by a large number of fans, it becomes very easy to find and learn a multitude of combos for any character in the game, including the latest ones released as DLC.
But what is a combo anyway?
In a fighting game, a combo is a combination of movements that is more or less long, mainly when the opponent is in a vulnerable state. A combo then allows to inflict a lot of damage without giving the opponent a chance to recover. With training, it is possible to execute long and difficult combos that can put the opponent in danger and destabilize the match. It is not uncommon for a match to be overturned on a simple devastating combo in competition.
This site has a clear notation in the form of a button but also displays the commonly used coded notation in various Tekken communities. In addition, a guide is offered to allow new players to learn the game's principles as well as help them understand each combo notation.
Do not hesitate to be numerous and come and share your combos (tested by yourself) in any possible variant regardless of your gameplay style and character.
Featuring
Fresh new combos
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LP
BT
dash
LP f 3 1 , 1+2 1+2 , BT 4 1 , dash f F 3 4
SEASON PASS 4 #3408 8 hits 51 damages Low Parry
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BT
dash
d 2+3 , 4 , 1 2 , 1+2 1+2 , BT 4 1 , dash f F 3 4
SEASON PASS 4 #3407 8 hits 65 damages
Sticky Noted2+3 is for 'play dead (head first)' stance. after 'spring kick' move, 3 4 will hit only 4, but i put it 3 4 so the chance of connect the opponent is higher. you can just hit 3 or 4 once if you do the timing right and its easier to input.
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WS
BT
dash
u 1+2 , WS 3+4 , u/f 1 , 1+2 1+2 , BT 4 1 , dash f F 3 4
SEASON PASS 4 #3406 8 hits 70 damages
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-
dash
d 3+4 , 3 , b 4 1 , dash f F 3 4
SEASON PASS 4 #3404 5 hits 52 damages
Sticky Noted3+4 is for 'play dead (feet first)' stance

