Akuma special moves
Icons | Legend | Description |
1 1 f 3 2 |
Rage Art (requires 2 EX) | |
EX1 | EX1 |
requires 1 EX Bar |
EX1 | EX1 |
requires 2 EX Bar |
Evasiveness
Combo Damage
Mobility
Wall Carry
Throw game
Difficulty
ADVANCED
Akuma is the Street Fighter guest character in Tekken 7. His design is completely unique from other Tekken characters due to his SF origins. Similar to the SF games, he has a meter gauge, where he builds the meter via doing moves on the opponent, using special moves or getting hit. He can use the meter to extend his combos and pressure or burn them on approach tools like fireballs. Once he’s in, he can abuse his powerful low options one of which that can be cancelled into fireball or tatsu point blank for a huge damaging low option as well as his sweep which knocks down for strong oki. He has a demon flip with a bunch of moves out of it that can be used to approach the opponent and to initiate pressure. Akuma gets a lot of his big damage via jumping; quite the sin in Tekken as jumping can be interrupted into big combos, It can be hard for some characters to stop this flip. He’s a very all or nothing 50/50 character and with meter, his mixups become incredibly damaging and safe. He has a shoryuken which is invincible at the start, meaning he can disrespect a lot of pressure and make the opponent be wary about applying pressure on Akuma. With meter, his jabs become the best punisher in the game as he can do jab cancels into shoryuken meter cancel for huge damage on anything unsafe.
Icons | Legend | Description |
1 1 f 3 2 |
Rage Art (requires 2 EX) | |
EX1 | EX1 |
requires 1 EX Bar |
EX1 | EX1 |
requires 2 EX Bar |
dashEX1EX1
1+2 , dash , d/f 2 1 , 4 3 , 2 1+2 EX1 , N d d/b b 3+4 EX1
SEASON PASS 4 #3305 11 hits 87 damages
Recommanded stage : Brimstone & Fire
Can be used on any map, just adjust the space needed. When you wait for a split second you need to watch for them to just barely touch the ground, not when they TOUCH the ground because then they can get up. This is because when doing ex tatsumaki it goes higher then a regular tastsumaki so a 3rd hit may not come if times imperfectly. Even if you dont land it it's still 81 damage.
EX1EX1dashdashW!
1+2 f f , 2 d d/f f 1 , 1+2 f f EX1 , 2 d d/f f 1 , 1+2 f f EX1 , b 1 f d d/f 4 N 3 , f d d/f 4 N 3 , 1 dash 1 dash 1 , f f 2 1 , W! d/f 1 1 , d 1 2 f 3 2
SEASON PASS 4 #3225 43 hits 160 damages Rage Art Wall
AIRdash
b 1 , f d d/f 4 3 , AIR 4 , 1+2 f f , 1 dash 1 , f f 2 1
SEASON PASS 4 #3197 8 hits 64 damages