Anna special moves
Icons | Legend | Description |
b 1+2 |
Rage Art | |
d d/f f 2+3 |
Rage Drive | |
CJM | CJM |
Chaos Judgment |
Evasiveness
Combo Damage
Mobility
Wall Carry
Throw game
Difficulty
MEDIUM
Nina’s sister makes her return in Season 2. Anna is quite an extreme character in that she is the definition of a high risk/reward character. She’s very strong at approaching the opponent with moves such as QCF1, a + on block fast CH high launcher with quick recovery, FF2 another + on block high which is a homing. With these tools, Anna is good at closing the gap with her opponent and bullies with her pokes and cancels. She has 2 main mixup scenarios, her FC game and her Chaos Judgement (CJM) stance. Her FC game has an unseeable low launcher which is also complemented by various mids from crouching. Her CJM stance has moves such as a chunky low option in CJM d33, various mid options, fast highs to condition the opponent to respect her. She has a few moves that transitions into this CJM stance, some good and some bad and it’s up to the Anna player to use them well. Anna is all about forcing herself into the opponent, conditioning them to respect her with her pokes and then applying the FC/CJM mixup situations. However her punishment is the worst in the game bar her rage art which is tied fastest and has huge range. It is sometimes encouraged to not take the punish from crouch as Anna and take the FC mixup instead. Good reads is required as an Anna player as she has big damage from her openings but they are very unsafe.
Icons | Legend | Description |
b 1+2 |
Rage Art | |
d d/f f 2+3 |
Rage Drive | |
CJM | CJM |
Chaos Judgment |
W!SSR
d d/f f 1 , U/F N 4 , d d/f f 1 , f 1 , d d/f f 1 , f 3 2 , f f f 2 3 W! , d d/f f 2+3 , SSR f 2+3
SEASON PASS 4 #2477 13 hits 120 damages Rage Wall
MAX DAMMAGE WALL (NOT BREACK) WITH RAGE, DAMAGES ESTIMED
d d/f f 1 , U/F N 4 , d d/f f 1 , f 1 , d d/f f 1 , f 3 2 , f f f 2 3
SEASON PASS 4 #2476 9 hits 81 damages Counter Hit
NEED GOOD QCF EXE
WSCJM
d/f 2 , d d/f f 1 , f d/f N WS 3 B , CJM d/f 1 , f 1 , f f f 3+4 2 , f f f 2 3
SEASON PASS 4 #2475 9 hits 70 damages
DIFFICULT: VERY HARD