King special moves
Icons | Legend | Description |
d/f 1+2 |
Rage Art | |
f N d d/f 1+2 |
Rage Drive |
Evasiveness
Combo Damage
Mobility
Wall Carry
Throw game
Difficulty
MEDIUM
Bah gawd King! King is the closest you will have to a grappler in Tekken 7. He has a plethora of throws with some of them being quite damaging. He has chain grabs, which is a series of grabs that forces the opponent to guess between a 1 break or a 2 break to get out of them, or suffer increasing damage; Giant swing with a 1 break that looks like a 1+2 break animation and does beefy damage with his back to the wall. He has a wall ender which allows him to go for a Ground Throw (GT) 50/50 where they have to guess between 1 or 2 break which can add on a lot of damage on a right read while still retaining strong guaranteed damage if the player wants to opt for that and his Rage Drive as a combo ender gives a (GT) attempt. His low game isn’t the best but he encourages ducking via his grabs because his lows are his throws due to misleading break animations. If you enjoy a character with strong throws and forced 50/50 situations, King is the one for you. However, his whiff punishment is quite poor due to no reliable ranged launchers.
Icons | Legend | Description |
d/f 1+2 |
Rage Art | |
f N d d/f 1+2 |
Rage Drive |
dashW!dash
u/f 4 , d/f 4 3 , d/f 2 1 , dash f 2 1 , W! dash , d/b 2+4
SEASON PASS 4 #3121 8 hits 74 damages Wall
Recommanded stage : Arena
NOT A TRUE COMBO. THEY CAN BREAK IT BTW
W!WB!WR
1+2 1 W! , N 4 , f 2 1 WB! , d/f 2 1 , WR 2+4
SEASON PASS 4 #3115 9 hits 92 damages Rage Art Wall
d 1+2 , U/F 4 , f 1+2 , d/f 4 3 , 1 , f 1+2 , d/f 4 3 , 1 , 1 2 , f F 1 , f f f 2+4
SEASON PASS 4 #3034 14 hits 114 damages
Recommanded stage : Infinite Stage