Leroy special moves
Icons | Legend | Description |
d/f 3+4 |
Rage Art | |
f 1+2 |
Rage Drive | |
HTS | HTS |
Hermit Stance |
Evasiveness
Combo Damage
Mobility
Wall Carry
Throw game
Difficulty
EASY
The NYC fighter makes his debut in T7. Leroy has gathered quite a bit of controversy over his strengths on his release. This character has a very complete moveset on top one of the higher damage outputs outside of 2D. Leroy’s upclose game is very suffocating as he has many tools upclose, a d32 low high string that leads into his stance pressure at huge +, a df1 with an amazing hitbox on it, a 10f CH confirm jab string making it really scary to challenge Leroy, a psuedo homing hellsweep and much more. At range, Leroy has plenty of tools to approach with, such as his ff3 which is a ranged kdn high move that can high crush, great homing moves with range, a mid CH kdn tool that’s safe on block and more. It can be really hard to keep Leroy from approaching you, and once he’s in, he has an amazing upclose game as mentioned previously. On top of all this, he has some of the best parries in the game, he can parry something into a damaging followup, or parry something to launch if the recovery is big so even pressuring Leroy can be quite scary. Leroy has a cane which he can use once per match, if he connects the cane, he gets a huge combo off it and is safe on block. He doesn’t really have any clear weaknesses and as of now, despite his nerfs since release, he’s still one of the stronger characters.
Icons | Legend | Description |
d/f 3+4 |
Rage Art | |
f 1+2 |
Rage Drive | |
HTS | HTS |
Hermit Stance |
FCHTSdash
FC d/f 4 1 , d/b 1 3 , d 3 2 , HTS 2 1 , dash B f 1+2 , 1+2 1+2 1
SEASON PASS 4 #3085 18 hits 96 damages Rage
WSdash
WS 2 , D D/F F 2 , D/F 4 3 , f 2 2 , dash , u/f 3+4 , 1+2
SEASON PASS 4 #3028 11 hits 70 damages