Noctis special moves
| Icons | Legend | Description |
d 1+2 |
Rage Art | |
f 2+3 |
Rage Drive |
Evasiveness
Combo Damage
Mobility
Wall Carry
Throw game
Difficulty
EASY
Final Fantasy 15’s Noctis makes his guest appearance in T7. While Noctis is a guest character like Akuma, Eliza and Geese, he plays the most traditional tekken of them. He has access to a jump but it is nowhere near as strong as the others so it is usually ignored. Noctis is a simple enough character in terms of playstyle and combos. The most notable thing about Noctis is his range, he has the best whiff punisher in the game with df2 for a full combo thus making whiffing vs Noctis extremely dangerous, as well as a warp strike move which can whiff punish from any range. He has moves like WR1+2, a super + on block mid launcher with good range, a ff1+2 move which comes out fast, homing and acts as a CH launcher thus making his approach decent. Another thing to note about Noctis is that his moves are mostly weapon based meaning that parries/reversals won’t work on him, he also has a few sword lows that cannot be low parried. So he isn’t concerned about his lows being low parried for a full combo. He also has access to a parry which can wallsplat to a full combo. While his range and approach is decent, his offense is quite poor with low reward lows. He also surrenders his turn a lot on block and doesn’t have much going for him in terms of damage output and mixups, thus making turtling vs Noctis very strong.
| Icons | Legend | Description |
d 1+2 |
Rage Art | |
f 2+3 |
Rage Drive |
AIR
d/f 2 , 4 2 U/F AIR 2 , 1 1+2 f 2
SEASON PASS 4 #3418 9 hits 66 damages
You must delay the Air 2 to the last hit to get Noctis back to the ground to continue the combo