Paul special moves
Icons | Legend | Description |
1+2 |
Rage Art | |
d d/b f 1+2 |
Rage Drive |
Evasiveness
Combo Damage
Mobility
Wall Carry
Throw game
Difficulty
MEDIUM
Paul is the 50/50 powerhouse of the game. Paul is a character that wants to be in his opponent’s face constantly and enforcing hard hitting mixups on them. Between his demoman (a damaging knock-down low) and a variety of mids, he puts the fear into the opponent. His most infamous mid would be Deathfist (qcf2), an explosive damaging lunge punch. Since his demoman only knocks-down point blank, it is encouraged to take the opponent to the wall as soon as possible as Paul, as they cannot backdash away from the demoman allowing him to loop his mixups. It’s hard to step Paul as his homing moves are extremely strong with a + on block high homing, a i12 high homing (fastest in the game) and a super damaging CH mid launcher. He has a backsway which can be accessed from his df1~b cancel and has its own moveset. Paul’s punishment is way above average with strong standing and WS punishment as he has a i14 standing launcher and a very strong WS i13 punisher. However, Paul’s low pokes are pretty bad as they’re mostly - on hit, poor range or lacking crush properties so it is encouraged to pick his moments wisely to force his demoman/mid mixup to obtain damage.
Icons | Legend | Description |
1+2 |
Rage Art | |
d d/b f 1+2 |
Rage Drive |
WR
u/f 3 4 , 3 2 B 4 , f F 4 , WR 3 2 , d d/f F 1+2 , 3 2 B 2
SEASON PASS 4 #2775 12 hits 110 damages Rage Counter Hit
Recommanded stage : Abandoned Temple